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The tome you now hold contains all you need to know in order to command your deathless android legions. Within its pages you will find the history of the Necron race, details of how their dynastic armies array themselves for battle, examples of their ancient heraldic glyphs and all the rules you need to conquer the lesser races once and for all.

The Necrons are amongst the most Collecting a Necron army for They are also a fantastic army for ancient and powerful races in the galaxy. Warhammer 40, battles puts all of collectors and painters.

With their Armoured bodies of living metal, they this eldritch might at your disposal. The artificial bodies bearing clear details, advance in inexorable lockstep upon Necrons offer a great many advantages, these models can be made Battle Ready their terrified foes.

Their weapons whether you are a brand new collector or with incredible speed and ease, and still unleash the fundamental energies of a seasoned veteran of tabletop warfare. Alternatively, those beam Necrons into battle from across able to soak up punishment that would who wish to can lavish hours of skilled impossible interstellar gulfs.

Shattered leave many armies in tatters. In return, attention into picking 'out every intricate shards of insane star gods warp reality they level spectacular fusillades at their feature of the Necrons' android forms, itself to annihilate the enemy, even as enemies, from salvoes of gauss energy in order to bring to life some of the most deranged nobles command mighty that can atomise infantry and armour eerie, menacing and evocative-looking war engines to eradicate their victims wholesale.

Terrible, monstrous beings alike, to beams of star-fire, crackling webs of living lightning and lethal blasts. You will also find full rules for tomb cities rise up from below and their fulfil almost every strategic niche and amassing your own mighty legions, as eerie invasion fleets sweep down from mighty combatants capable of besting well as a fantastic array of inspirational the skies, their enemies feel the icy grip the galaxy's greatest warriors in battle, art and photography, representing the of terror clutch their hearts; surely their the Necrons are truly a faction to be Necron race in all its insane grandeur and doom is upon them.

Dark rumours circulate of ancient tomb complexes rising from beneath the surfaces of settled worlds, of ominous invasion fleets sweeping down from on high and of inexorable armies crushing all beneath their metallic tread.

Yet the Necrons were not always thus Most of the galaxy's sentient races It was in the Necrontyr's darkest hour, his race, Szarekh took his ship into the know the Necrons only as the terrifying during the reign of Szarekh, last of the intergalactic void to seek whatever solace beings they are now.

Indeed, it took the Silent Kings, that the C'tan - those called he might amongst the empty darkness. The Necrons' ruling nobility ancient star gods, beings formed from the The Necrons have slept for sixty million were clearly seen to be sentient and fundamental energies of the universe, who years, if the Aeldari Book ofMournful ferociously intelligent. However, few offered Szarekh and his people all they Night is to be believed.

Now they are amongst them have made any efforts had ever desired: power and immortality. They have simply the hated Old Ones forever. The technologies that facilitated the Szarekh deliberated long, but in the end Great Sleep were so far beyond Human Yet hints exist even now, in deeply buried he accepted the offer.

In so doing, he comprehension that they might as well xenoarcheological remnants, in the damned his entire race. Fragments of lore have been sorcery. Hyperintelligent long memories and hidden lore of the describe what followed: the nightmare master programs and legions of Canoptek Aeldari and in commonalities of primitive process of biotransference that placed slave-constructs watched over the artwork and tribal mythologies, of a race the minds of the Necrontyr into living Necron tombs as the ages crept past.

The price was their souls, beset the slumbering xenos. Once, the legends suggest, the Necrons obliteration of almost all personality and Others faced cascade failures in their were a flesh-and-blood race known as free will. No more would the Necrons war stasis-crypts, were obliterated by stellar the Necrontyr. Short-lived and warlike, and politick with one another, for their catastrophe or comet strike, or endured these beings were obsessed with death wills were bound to Szarekh's control such violent tectonic shifts that entire and - for all their wondrous technologies through cast-iron command protocols.

Legends tell monstrous indeed. Even those worlds that survived ended that, desperate to unite their people, the up far from their original positions, Necrons' rulers began a war with the The legends continue, scattered fragments scattering the dynastic territories of old beings known as the Old Ones. It was telling of the defeat of the Old Ones and and leaving the Necrons fragmented and a war over the secrets of immortality, of how, in the moment when the C'tan factionalised.

The chronostats of many and also a war that the Necrontyr could were at their weakest following that titanic tomb worlds slipped due to mechanical never win. Thus, rather and shattered the duplicitous star gods.

Some still exist, they do so only in the memories people's time was done, for they could emerged from stasis during the days of of the Necrons themselves. It is others slumber still. Using the webway, sleep out the aeons until they could rise Corruption has crept into the minds of the Old Ones drove the Necrontyr back again to conquer all. Finally, destroying many, either during the passing ages or on every front. UJ a:: , u. Nihilistic Triarch that once governed them all.

For all this, many billions of Necrons dyn asties make up the splintered All are technically united wouo - I- z z stir. Every Overlord Necron nobles believe their species above and phaeron has their own agenda, be the lesser races. Dynasties are as likely to it to stockpile and fortify, to raid and fall into conflict as to ally, and countless destabilise, to send forth imperious smaller dynasties have been subsumed envoys or to begin omnicidal purges into the territories of larger and more of non-Necron life.

To other races, the powerful conquerors. Necrons' behaviour seems random to the point of insanity, yet in truth most For all this, more Necrons awaken all the are working towards the same core goals: time. As their numbers grow, so too do reconquer the stars they once ruled and the dire threats they pose to the galaxy.

They impose rigid all. With his enemies locked in a war of hierarchies on their underlings and order mutual annihilation and more Necrons and deploy their legions in accordance rallying to his banner by the day, it may with - or defiance of - the codes of the already be too late for any to stop him. This is perhaps unsurprising for a species whose very living forms are mechanical in nature. Certainly it seems natural enough to the Necron nobility themselves, for it supports their arrogant presumption of superiority over the despised lesser races.

Tesla weaponry releases beams of fearsome death ray. Doomsday weapons SUPREMACY living lightning that scorches and blasts are plasma-based and possess incredible Most widespread of all the Necrons' victims, and can even arc from one foe destructive potential.

They are so power weapons of war is gauss technology. From to the next. Particle weapons work by hungry that entire platforms have been the man-portable gauss flayers borne by emitting streams of minuscule antimatter developed to facilitate their deployment.

Necron Warriors up to the massive gauss particles7 These detonate on contact with Death rays, meanwhile, pour immense flux arc, these weapons all function in the other matter, annihilating their targets energies through a focusing crystal, same fashion. They project a molecular in violent blasts. Enmitic weaponry, unleashing a sustained beam of blinding, disassembling beam that reduces flesh, too, is as frightening as it is effective, for searing heat and light that carves through armour and bone to their constituent its thrumming pulses cause the target's targets one after another.

Heavier While the Necrons typically favour Gauss is but one of the horrifying firepower is provided by such armaments overwhelming ranged firepower as a technologies the Necrons employ in as doomsday weapons, or variants of the statement of contempt for the foe, the close quarters weapons borne by their more elite or murderous warriors are no less deadly. Hyperphase weaponry vibrates across multiple dimensional states, allowing it to pass through a target's defences without resistance.

Voidblades work in a similar fashion, but cause their victims' very molecular bonds to collapse at the slightest touch. Some weapons are as much status symbols as they are potent tools of destruction. The staff of light serves both as an energised battle-scepter and a fearsome short-ranged energy weapon.

Warscythes - typically carried only by Necron nobility or their Lychguard protectors - project ethereal energy fields around their tremendously heavy blades. Each swing carves through even the toughest targets as though they were not there. Their skills extend to the creation and maintenance of countless other strange devices, all of which benefit the Necron legions on the battlefield. One such technology is quantum shielding. Scarcely less of a bulwark is the that command and control Scarabs and other, dispersion shield borne by retinues of Lychguard lesser drones.

Others have stranger functions, - towering and heavy, it includes layered energy such as the ghostly Canoptek Wraiths employed shield generators that not only stop incoming to repair inaccessible systems within tomb projectiles, but sometimes ricochet them straight complexes, or the Canoptek Plasmacytes that back at the foe. These Teleportation technologies are much seen latter have been co-opted by the deranged amongst Necron armies, typically employing warriors of the Destroyer Cults, who actually captive wormholes that allow their phalanxes seek to have those same engrammatic patterns to march straight into battle from the depths 'injected' into themselves, so as to further of their tombs, or even from the surfaces of degrade their former personalities and fuel far-distant worlds.

The eternity gate of the their nihilistic butchery. Regardless, no Monolith can even be reversed to create a portal C-anoptek being is truly sentient; rather, they of exile that drags in screaming foes, jettisoning are all artificial slaves, utterly incapable of them into a purgatorial nothingness beyond independent thought.

Coupled with gravitic repulsion generators, which enable anything from infantry The C'tan Shards suffer a far worse fate, for they to massive war engines to glide smoothly were once the star gods of near limitless power through the air at considerable speeds, it is not who tricked the Necrontyr into bartering away hard to see why Necron armies are far more their souls. Szarekh's revenge upon these beings strategically agile than their warriors' rigid gaits saw them shattered by weapons that employed would suggest.

Each such shard is still Technology has also allowed the Necrons to terrifyingly powerful, however, and so the enslave other entities to their will.

Some of Necrons bound them into extra-dimensional these were brought into being specifically to prisons known as tesseract labyrinths. Canoptek constructs proliferate through Of course, once in a while a C'tan breaks its Necron tomb complexes and armies both.

Rare indeed is the tomb world that breaks from this rigid martial order. Most Necron legions are built around a Some elements of their armies are held These rulers are surrounded by their Royal core of phalanx upon phalanx of Necron in contempt by Necron nobles, such Court, an assemblage of lesser nobles - Warriors.

Neurally stunted and grindingly as Canoptek slave-constructs, or C'tan nemesors who command the royal legions, obedient, Warriors are spent freely by Shards that are imprisoned as weapons or Royal Wardens who serve as lieutenants their uncaring masters.

Most nobles are power sources. Yet there are other sects in and bodyguards, menacing retinues of more concerned that their Warriors' Necron society that take to the battlefield Lychguard and scheming knots of Cryptek adornments display their leader's status alongside the legions, but who the nobility viziers. Much politicking and intrigue goes than they are with keeping these peons have little - if any - command over.

The Warrior retained personalities after biotransference phalanxes require constant direction Foremost amongst these are the Destroyer remained both ambitious and ruthless. While many strains of insanity than to hold position and shoot at nearby have afflicted the Necrons, the nihilistic Most Kecron rulers find the best way to foes. Properly directed, however, their murder-madness of the Destroyers has promote unity amongst their vassals is to firepower and resilience make Warrior proven pernicious and increasingly set them against a common foe.

When the phalanxes ideal for pinning the enemy in widespread. Destroyers eschew all notion legions march to war, these determined place, grinding them into dust or blunting of personal ambition, desire or hope, and knowledgeable leaders become their most furious counteroffensives. Lesser calculated hatred that sees them seek nobles make regal battlefield commanders: Most Necron legions supplement their the eradication of all organic life.

From bands of tough firepower to the blade-armed Skorpekh and unleash their strange cryptosciences and tactically independent Immortals to or the debased subterranean Ophydian to cripple the enemy and aid their sharpshooting Deathmark Assassins and - that share one common demand of own forces. The Necron nobles employ the Triarch Praetorians - hands of the in battle. The Necron nobles make no secret of the but they wonder whom they will turn Praetorians possess the Triarch-given right fact that they consider the vehicles of upon when all organic victims are slain.

In rare cases they may deem an dominate. Every cosmically powered the Flayer. Twisted in body and mind, enemy truly sentient, and thus deserving weapon and reality-warping engine is a Flayed Ones are drawn to the scent of of the ancient codes of honour. In such statement that the phaerons possess the blood, scissoring open the flesh of reality circumstances, frustrated Necron nobles power to trammel stars and shatter gods.

The dishonourable assets such as Deathmarks, not only a concerted display of each ruler's dynastic legions make every effort to avoid Hexrnark Destroyers and Flayed Ones. Those of the Szarekhan Dynasty know only that it was from their number that the last Silent King arose, and that by his word they are to be considered pre-eminent.

But with Szarekh's command protocols gone, many of their rival dynasties are less convinced. The Szarekhan Dynasty were themselves above all, some nobles asked. Their Others blamed them for every horror return and reward their loyalty.

Many worlds had been scattered by galactic of the War in Heaven, holding them amongst the rival dynasties feared this catastrophes, the greatest of which was to account for the perceived misdeeds might prove true. If the Szarekhan were the onset of warp storm Asmodeor in of their absent leader. More than one undeserving, they asked, why then did MIS. Many of their tomb complexes rival aynasty acted violently upon such the Triarch Praetorians ally themselves had been destroyed, whether by natural feelings and - between this hostile so readily to their cause, often fighting in disasters or the vengeful attention of the attention and that of the lesser races - it the Szarekhan defence even against other Aeldari, who had sought out Szarekhan is a testament to the Szarekhan Dynasty's Necrons?

And why did their Crypteks worlds with particular venom. Nor skills in strategy and martial artifice that evince skills in the crafting of weapons, were the Aeldari their only foes from they survived at all. It was not simply that they with a burning resentment towards the but haughty in their sense of superiority. Who were they to have set Their nobles believed with the fervour only that the revivification and repair facilities deep within the Szarekhan tombs operated with the greatest finesse and efficiency; no, this was something deeply buried in the Necrons' artificial psyches, something that manifested in an almost supernatural fashion so that even lesser dynasties subsumed into the Szarekhan totality soon exhibited these same traits.

Was it some final blessing, bestowed by the Silent King to ensure that his people would always endure? This, at least, was the Szarekhan Phaerons' claim. Now that Szarekh has returned, his dyn asty hold themselves vindicated. Revealing ancient treasures and monstrous superweapons long hoarded against this day, the Szarekhan enclaves push rapidly outward, launching countless attacks to draw enemies away from the sites where the Silent King is raising his contra-empyric matrix.

Many smaller dynasties have already flocked to ally themselves with, or else been willingly absorbed into, the Szarekhan ranks - after all, any who resist effectively declare themselves opposed to the will of the Silent King. In such an age of chaos and misrule, there are many Necron nobles who would surrender much to feel the unity and validation of a tyrant's hand upon their shoulder once again, and more who fear the consequences should they refuse.

Indeed, many of the Necrons' foes could be forgiven for their mistaken belief that the colours of the Sautekh Dynasty are, in fact, the unified military panoply of the Necron race as a whole - it is their legions, after all, that have assailed the lesser races the most often. The crownworld of the Sautekh Dynasty It is from Imotekh himself that this are subjected to the full might of the is known as Mandragora the Golden, relentless militaristic bent flows.

Sautekh legions, albeit they are usually and it is the embodiment of the Sautekh Formerly a famed nemesor for those he accorded the dynastic codes of honour.

Sepulchrally grim in its saw as his superiors, Imotekh claimed Once humbled they are absorbed all the macabre magnificence and fortified on a the throne from those same nobles when same, though in a far more brutal fashion scale that makes the notion of invasion they provea unable to set aside their own than capitulation would have earned.

From that day onwards, for military power, unimaginable riches the Storrnlord shaped the destiny of his The results of the unending Sautekh and the singular obsession of ultimate awakening dynasty, focusing their every conquests are that their legions are galactic conquest. This is but one world of the Sautekh upstart lesser races. When Imotekh stretches out his living Dynasty, of course - in the centuries metal talons he can darken the skies since the first Sautekh tomb complexes The Sautekh Dynasty does not restrict with invasion craft, unleash the fire of awoke, this dynasty have claimed its conquests to the worlds of other thousands of massed war engines and hundreds more - though Mandragora is species.

Imotekh's legions have swept send infantry phalanxes beyond number undoubtedly their greatest. The Sautekh over numerous dynastic territories to crush his foes. While the territory legions march tirelessly, the dynasty's during their relentless expansion.

Those held by the Sautekh Dynasty does not yet entire focus bent upon marshalling ever who offer ready allegiance are swiftly rival that of many lesser races, still it is more armies, raising ever more fleets subsumed into the Sautekh Dynasty, an immense swathe of systems for a few and sweeping out through the stars to often accorded substantial honour for centuries' conquests.

If Irnotekh's advance conquer ever more territories in the name their willingness to accept unity over continues, there is no telling how vast the of their phaeron, Imotekh the Stormlord. Those dynasties that resist Sautekh empire may one day become.

Though often steady and defensive, they are nonetheless ruthless conquerors and deadly foes. As they began to rise from their -Great not rest until the perceived impudence "' Sleep, the Nihilakh discovered that of the attackers had been punished with :c.

Faced with the very real danger UJ :c. This proved survival; greatest of the dynasty's cosmic Cl "' :. UJ 0 "'. J a:: wealth into Gheden's hyp erspatial precisely where and when they needed u. They have openly a:: - 1- uu were rebuffed with devastating casualties.

Moreover, once attacked the arrogant Silent King, and seek nothing short of UJ u. Before biotransference, the Novokh Dynasty was infamous for its long and elaborate blood rituals, and for the naked savagery I- a:: U UJ z 0 of its armies. Though unrecognisable as those hosts from prehistory, their legions retain this bloodthirst. UJ :c Q. Few Necron legions are as frightening engrams are triggered. They provide the - u. The Novokh offer no of infantry assets headed by bands of quarter, no mercy for their victims.

These they Instead they hack them apart like lunatic augment - many would say recklessly butchers set loose in a pen of livestock. Such a force living metal bodies are drenched in possesses numbers and resilience, yet gore and their victims are naught but its true might is revealed once its gestalt dismembered meat.

Employing these tactics, the The reason for this gruesome spectacle Novokh phaeron - Galmakh the Moon is that the memories of their dynasty's Killer - has driven his legions relentlessly blood rituals still linger in the personality outwards from his crownworld of engrams of the Novokh Necrons. Though Oho! VI in one gory conquest after they can be ponderous, almost somnolent another. They have crushed greenskins before a battle's commencement, once and Humans alike, and show no signs their enemies' blood starts to flow those of slowing.

In the time before the Great Sleep, they were the planetary headsmen of the Silent Kings, employing incredible star-killing weaponry to exterminate entire systems. Once, civilisations all across the galaxy The millennia have not been kind to the knew to dread the Mephrit Dynasty.

Mephrit Dynasty. Though many of their When an example needed to be made, or tomb worlds survive intact, the dynasty's a redoubtable opponent shattered, it was phaeron - Khyrek the Eternal - was they who executed the deed.

Employing slain by pernicious Aeldari infiltrators spaceborne weaponry of incalculable while he still slumbered. Worse still, power";""the 'Mephrit mercilessly slew the Mephrit have awoken to find their the stars that gave enemy systems life, grand weapons of solar execution lost leaving their foes frozen in the void or or destroyed by the violent caprice of an annihilated in seething storms of stellar uncaring galaxy.

Many of the other Necron dynasties found such conduct dishonourable and Rule of the Mephrit Dynasty is now hotly distasteful; few lauded the Mephrit for contended for.

Ambitious nobles such their deeds, despite the fact that countless as Zarathusa the Ineffable, Eknothet the interstellar campaigns were swiftly and Glorious and Anubitar of the Thousand decisively concluded in this way. Their Victories strive to outmanoeuvre one peers might have scorned their methods, another, proving their supremacy but none would have been foolish through military victories and deeds of enough to court the Mephrit Dynasty's grandeur.

In truth, though, the first to displeasure. In the end, the Mephrit reclaim the ability to murder stars will themselves were satisfied that to be feared surely reign supreme. It is for this reason was an even greater boon than to be that several contenders have now turned accorded honour and respect. In a galaxy of constant war, however, they have been forced to fight in order to keep what is theirs. When the tomb complex deep beneath Since that day, the Nephrekh have basked the surface of Aryand stirred to in the light of their stars.

Harnessing wakefulness, its inhabitants emerged to these energies has allowed them to amass find that the legions of the Altymhor arsenals of doomsday weaponry and Dynasty had laid claim to their world. Sylphek's desire to enslave the Imperial settlers who obsessions have also played their part, had long basked in Aryand's solar bounty. Believing himself a celestial deity, engrams and left him not just appreciative Sylphek has since bestowed this golden of his crownworld's neighbouring stars, form upon his most trusted Overlords but completely obsessed by them.

He and other lieutenants, and has even was incensed by what he saw as the had the technology worked into the desecration of his dynasty's sacred rites; burnished bodies of his lesser soldiery. Time has seen more still eradicated as tomb complexes have slipped into true and abiding death. Still, a vast number of dynasties remain, each with their own tomb worlds, unique heraldry and cultural and military predispositions. Indeed, there are far more dynasties abroad amongst the stars than even Humanity's darkest nightmares would envision.

The shifting void rifts of the Hyrakii the Nekthyst that - during the reign of All this additional security proved to be Deeps hide the coreworlds of the Thokt Phaeron Oblis the Enslaver - they denied of immense value during the Great Sleep; Dynasty, which orbit the massive the dynasty aid when its crownworld when the dynasties awoke, the vehicles, crownworld of Meghoshta in a stately of Moebius came under ferocious constructs and warriors of the Ogdobekh dance across the aeons.

Smaller, heavily Ork attack. Wreathed in sparking cerulean The devastation wrought by the its Crpyteks are still troublesome, the energy, the crystalline continent-tombs greenskins was terrible, but not total; dynasty has conquered great swathes of of the Thokt Dynasty feed upon the though they lost much, the Nekthyst territory ever since.

As their armies emerge from copper carapaces and turned their backs minor dynasties are there, that even the their stasis-crypts and march to war, dull upon the wider Necron race.

They now returned Silent King does not know of metal skulls reflect the cold sapphire stars employ any means necessary to protect them all. Some, though, are infamous far above. Though far from the largest or most the so-called great dream of galactic prolific, the Thokt Dynasty is arguably Necron rule.

The Charnovokh Dynasty, for example, one of the most dangerous upon the were ravaged by the coming of the field of battle due to its lethal and The Ogdobekh Dynasty, in comparison, Tyranid hive fleets, and now cling insidious weaponry. Harnessing the benefitted greatly from their own rather defiantly to the edges of the Eastern potent radiation in which its worlds bask, deviant practices; an unusual pact, Fringe. Though they have lost much, the Thokt Crypteks have incorporated believed to have been forged shortly this means that only their strongest and rad-receptors into the weaponry of after biotransference, saw the nobility most determined nobles and legions their soldiers.

This advancement gives and Crypteks of this dynasty accorded have survived. Setting aside any notion its legions an eerie aspect, causing a equal status.

Ogdobekh armies were of politicking, the elite armies of the shimmering azure glow to radiate from occasionally even led by conclaves of Charnovokh now fight with cold fury to them in waves. It is far more than an Crypteks, and were always well served reclaim what they have lost.

Needless to aesthetic modification, of course; the by efficient Canoptek Swarms and say they have proven willing subjects for multi-spectral radiation that rolls off magnificent war engines. Szarekh since his return, for they know the metallic bodies of their soldiery is that, ultimately, he alone recognises the debilitating in the extreme to their foes.

Over time, however, the Crypteks of the dire threat that the Tyranids represent. The icy lethality of the Hyrakii Deeps Ogdobekh Dynasty became arrogant, leave the foe weakened and in agony, while their phaeron, Anathrosis of the The Oruscar Dynasty, by comparison, easy prey for the merciless legions of Black Star, became ever more paranoid possess plentiful military power.

They the Thokt. Deep beneath the surface of their The Nekthyst Dynasty have always armies of Canoptek constructs, slaved crownworld, Thanatos, lies the Celestial been synonymous with dubious and to his will alone, that could restore his Orrery - a perfect replica of the entire dishonourable conduct.

Rarely did legions swiftly to glory should they be living galaxy wrought in precious metals, they adhere to the dynastic codes, for compromised. He saw to it that his tomb shimmering energy and irreplaceable they sought always to employ the most complexes were built with triple-layered cosmic technology.

As the gal axy expedient route to victory - even if that backup systems, each element built by changes, so the Orrery shifts in real time came by duplicity, misinformation or rival Cryptek conclaves guaranteed not to to reflect this, and hundreds of Oruscar assassination.

So disenchanted did the collude, and again exclusively bound to techno-seers study its every nuance to Triarch become with the conduct of Anathrosis' command. After his awakening, the unsubstantiated. If they are true, however, galaxy in turn, even fashioning black self-styled and highly eccentric Pirate then the Haunted Legions represent a holes or snuffing out stars. Fortunately King seized the tomb world of Zapennec. Others are less cautious, Reaveworld, building a mighty fleet from meanwhile, is clear.

None can say however - the Oruscar's phaeron, drifting wrecks and beginning a campaign whether it is natural degradation or Hakmephet, currently lies besieged by of terror against the lesser races. Nobles remain obstinately blind to the ghastly Severed. Long have the Necrons dreaded turn to nihilistic slaughter in alarming consequences for reality itself should this awful region, for here catastrophic numbers and, in a few rare cases, the they succeed.

With The might of the skeletal Necrons is not are reports of Necron armies issuing from the more unscrupulous Crypteks helping limited to conventional dynastic legions this region in great number. Ethereal to fashion new varieties of Destroyer alone.

Bitter outsiders, resentful exiles after-images are said to dance about their all the time, and ghoulish Flayed Ones and malevolent aberrations abound bodies, and they move with such eerie flocking to the bloodshed they create, in the wake of the Great Sleep, and synchronicity that they seem driven by these legions of the lost and the insane many have fashioned Necron armies of a single, god-like will.

As yet, reports carve bloody paths across the galaxy. Others motivation for returning to the galaxy his obsession. When the end of the - Phaeron Asmothep of the Szarekhan appears straightforward. The Silent War in Heaven came and the last of the Dynasty and the Royal Court of Nihilakh King abandoned exile to save his people C'tan had been shattered, he recognised not least amongst them - believe he from the menace of the Tyranids.

It is that his people could not withstand had a greater purpose. Perhaps, some said that he encountered dormant hive further conflict; the allies and servants speculate, Szarekh even sought a cure fleets flowing through the intergalactic of the Old Ones were circling, wary but for biotransference in the lightless darkness towards the galaxy he had left vengeful, and so he ordered the Great realms beyond the galactic rim. Maybe behind, and recognised the perils they Sleep.

Szarekh envisioned a future he intended to travel to other galaxies represented; what if they devoured all where their enemies would be defeated entirely, and there find the solutions to his life before the Necrons could reverse by strife and time.

The Necrons would peoples' woes. Worse, what if Szarekh's arise unsuspected from their long sleep. Supposedly driven by pure altruism weapons, and then - freed from conflict mystenes surrounding the Silent King - and a desire not to fail his people again, and unshackled from the ravages of his race find themselves unable to recall Szarekh turned the Song of Oblivion back time and mortality - they would at last whether they themselves ever knew the towards the distant glimmer of the stars devise a way to reverse biotransference answer.

From which dynasty did Szarekh he had known so long ago. What characterised The Silent King would not share in this his rule before biotransference? When This story in itself has holes. What did process, however - for himself Szarekh precisely did he return to the galaxy, Szarekh witness, and on what scale, that chose exile aboard his vast, city-sized and for how long did he operate from so convinced him of this omnipresent warship, Song of Oblivion.

How did he chance across the his return? Even beings like Orikan the encroaching Tyranids amidst the near Szarekh took many of his own dynasty Diviner, who was once Szarekh's court infinite gulfs of space?

Questions of with him into the intergalactic void, astrologer, find strange gaps in thei. More unsettling still, they rarely amongst the Royal Courts, and whispers crew and garrison his vast ship. None seem able to focus on these doubts long persist that the Silent King harbours amongst the dynasties truly knows what enough to seek any answers. Few find the Silent King sought beyond the stars; themselves able to sustain their doubts for detractors like Imotekh or Zarathusa For all the gaps in recollection that veil long, however, and for those who do the the Ineffable claim he fled with no more elements of Szarekh's life, at least his Triarch Praetorians are never far behind.

Such shadows and whispers soon burn away in the searing light of Szarekh's presence. It is said that merely meeting the Silent King in person is to transform even the keenest doubter into a supplicant desperate to do his will. Shortly after revealing himself openly to his people, Szarekh chose two phaerons of lesser dynasties who had proven their loyalty through swift service.

They became the Phaeron of the Stars and the Phaeron of the Blades, as the ancient codes dictated, joining Szarekh upon his mighty Dais of Dominion, from where they could proclaim the Triarch's will. There are those who have noted how thoroughly the two phaerons are bound into the dais, how theit: voices - have taken on a new tone of command since their ascension and how they speak nearly always with perfect synchronicity.

But of course, elevation to the Final Triarch was bound to effect changes upon such minor rulers, and if they seem always to support Szarekh's plans without question, those plans were millennia in the laying, after all; who could honestly suggest amendments to such a comprehensive scheme? The martial might of the Final Triarch, at least, is beyond question. Szarekh's dais is empowered by a caged shard of Nyadra'zatha himself, while the Silent King's mantle is formed from the C'tan's flensed necroderrnis.

It is the Burning One's own fire that Szarekh amplifies through his regal Sceptre of Eternal Glory, sending it blazing forth in searing beams of absolute destruction. That same energy is channelled into the potent carrier-wave generators of the dais that coordinate and motivate nearby Necron soldiery, and also into the noctilith beacons held high above Szarekh's throne.

These beacons not only banish the infernal energies of the warp, but also allow the Silent King to tear open the invisible skeins of the webway, fashioning his own temporary dolmen gates to bear him swiftly across vast interstellar gulfs. Those foes not erased by Szarekh's energy blasts are far from safe. While Hapthatra unleashes fl urries of neutron-orbs from the Staff of Stars, Mesophet hefts the Scythe of Dust, every swing of its glimmering blade reducing victims to swirling clouds of scorched particles.

Enemies who get close enough to strike at Szarekh directly are forced to their knees by the thrumming energies of his dais' obeisance generators. Even those blows that manage to hit home are unlikely to do harm - the Silent King and his companions are swathed in a transtemporal field that scatters the force of the foe's attacks, and thus dissipates them harmlessly. All the while a pair of Triarchal Menhirs orbit Szarekh's dais, proclaiming the Triarch's omnipotent might even as they channel the dais' power.

By focusing the resonance of these devices, Szarekh can unleash a devastating annihilator beam, an energy weapon so potent that it has been likened to the hurled spear of an enraged god.

None who feel its wrath live to tell the tale. However, compelled by circumstance and a single-minded determination to reclaim the glorious Necron empire of old, he took upon himself that mantle and has borne it with confidence and skill ever since Few who face the Stormlord survive, and those who do are forever changed. When Irnotekh awoke from the Great for the vacant throne. In the hopes of a statistical and hyperlogical strategic Sleep it was to a world gripped by breaking the deadlock, one pretender ability that would burn out the mind madness and petty ambition.

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