You learn through trial and error, and it takes time. However, there is one utility that can expedite the process of ordering plugin lists, and that is BOSS. It is not perfect, and it does not recognize every plugin, but BOSS does recognize over 13, plugins, and the LO it generates is a nice place to start. For many mods, especially older mods, BOSS has more current placement and compatibility information than what might be in the ReadMe, so it is okay if the LO it generates does not match that of every ReadMe.
As for the unknowns, the mods it does not recognize, or how one might go about hand-ordering an LO the LO template below is a good reference.
Use a mod's download category, description and compatiblity information to help place it where it needs to be. The last set of rules have to do with plugin dependencies. Plugins must load after their masters. However, patches always ESPs often depend on multiple plugins.
Not only must plugins load after their dependencies, but also their dependencies should be in the dependent order.
If the masters have overlapping records, missorting them can cause serious problems in the game. If the masters are in the correct load order, and the dependent's list does not match, the dependent plugin's master list needs to be sorted. Pay attention to your load order.
It is completely separate from mod installation order. Get BOSS. It is a great tool, very useful, but do not just use it. If you use plugins that it does not recognize i. If mods do not seems to be working properly, do not forget to check this.
Many, many mod-related issues can be resolved by making a few quick adjustments to the load order. The last thing to note is that the Oblivion LO is limited to plugins, including the Oblivion.
The closer an LO is to that number, the more unstable the game will get. Be mindful of that too, and make choices accordingly. All installed plugins and BSAs count toward another limit, a total somewhere between and somewhere over , varying based upon unknown factors. Keep your data folder and your load order clean of unnecessary and unused mod files.
Wrye Bash has upped the level of complexity of the Oblivion load order, in a good way for those that use it or plan to use it. The presence of the Bashed Patch introduces two new plugin states, merged and imported, and they allow for much greater compatibility among mods.
When you rebuild the Bashed Patch by right-clicking on it and choosing the appropriate option from the context menu there are the groups of options: the merge menu, the import menus and the tweaks menus.
Plugins selected in the merge menu, have their content merged into the Bashed Patch. The merge is in accordance with the load order, so if two mods make changes to the same record, the latter's changes will be found in the Bashed Patch unless some other setting in the Bashed Patch changes it, as the Bashed Patch loads latest.
The plugins does not have to be active at the time of the merge. If the plugin was not active prior to the merge or was unchecked afterward, Bash displays a plus sign in the check box, indicating that the plugin is merged.
The reason why it should be installed early is because the main mods that overwrite it are the unofficial official patches and aesthetic mods that contain support for it and also require that the meshes be replaced or individual replacers, which you want to see in the game instead of just Qarl's textures. Incorrect meshes can actually cause serious problems, so it is important that QTP3 is overridden by certain mods i. There is specific installation order depending on which overhauls you are using.
The conflicts that originate outside of this group are found with overhauls and creature-adding mods in this section. This site has the recommended installation order for most of them. FCOM's recommended installation order applies to most overhaul configurations, even ignoring the overhaul not used in your setup.
The reason to load them after the overhauls is because the stand-alone mod may contain newer files. If that is not the case, then simply do not install the stand-alone mod. However, it is perfectly reasonable to install these mods when some or all of their data files are overwritten by compilation-type mods because the original plugins may still add the items with an availability and variety not offered in the overhaul.
This group probably has more support modules for other mods than any other group i. This is a great position in your installation order for them because these mods need to win the mesh conflicts, not texture contests. Just make sure to download support options when they are available.
For those of you using shader replacers and mods that contain shader changes i. In fact, everyone should back up that folder. For some reason, they can be warped during installation or in other cases where the user did not deliberately modify them.
There is a link on this site to replacement 1. Bad shaders cause bad problems. Even if that is the only mod you use OBMM for, install it. Although there are many other reasons to have OBMM installed anyway. The mods mainly conflict with one another and certain game tweaks. You must have support for these conflicts or something will be broken, and the chance that they cause a serious problem with the game is not small.
This section also contains the menu video replacers. Users of such mods must remember to back up the Video folder. Many of the serious things to watch out for will be noted in the next section. Since the leveling mods people use are usually more current, there is a better chance that the leveling mod contains the right compatibility support for the popular UI mods. Examples: Kobu's Character Advancement System, Less Annoying Magic Experience, nGCD, Oblivion XP, Progress, Realistic Leveling, Supreme Magicka Texture Replacers Content: textures some also contain new meshes or plugins Conflicts: other texture replacers, minor users choice which "wins" The installation order of these mods is very important, especially if you plan to install texture replacers that overlap with each other.
In that case, you should install Bomret's mod first, of course. However, many users use more than ten texture replacers, and sometimes three or more of them may touch certain files, but the user desire one version over the other. Plan this group out first. Beyond special details in ReadMes there is no set order for these. Install them in the order that is most aesthetically pleasing. BAIN users can easily switch the order of the packages in the Installers tab on a whim and fix the change by using the anneal function, but the other installation methods are not as flexible.
Making mistakes with the multiple texture mods even a tenth of the size of QTP3 become very frustrating, not to mention, non-BAIN users have no sure way of knowing which version of a file is installed once they start uninstalling mods with overlapping files. The ONLY way to cleanly uninstall mods with overlapping files with the other installation methods is to uninstall every mod that shares that file, or reinstall one of those overlapping mods.
Note: Detailed Terrain contains shaders. Only use OBMM to install at least that part of the mod. Conflicts: none These mods do not belong in the other groups.
Most of these will be graphical shader replacers. They do not actually edit shaders; rather, they modify certain visual effects by tweaking certain plugin records. This section is mainly here for sake of organization, but maybe they can be thrown in with the other "magic" mods because those mods typically contain these types of changes usually in optional modules.
There are many animation mods that add new KFs or replace original KFs i.
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