For victory, experience is given, which increases the characteristics of the fighters. It can be used when the damage scale is full.
This is a powerful attack that deals a lot of damage to the enemy. Initially, each hero knows how to use only 1 type of "Breakthrough", as they progress their number rises to 7. Unlike the rest, Kai Sith has two such techniques, Vincent - four.
New skills give the heroes clots of magical spherical energy. It affects the performance of the character in different ways and can even reduce his HP.
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The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.
Eight are reserved for sound effects, leaving sixteen available for the music. Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he said that approach would be too strong when placed alongside the game's new 3D visuals.
As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling.
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